Wednesday, August 29, 2012

Magic Tree House books

The Magic Tree House books need little introduction - they are a well-known series of books telling the adventures of a brother and sister who time travel through the use of a magic tree house and get to participate in famous historical events. For your (and my) convenience, below is a sorted list of the books chronologically or by topic, so you can easily find a book to tie in to your lessons.

1

Dinosaurs Before Dark (UK title: Valley of the Dinosaurs ) The Mystery of the Tree House #1 BC 10000 Jack and Annie discover the tree house and, using the magical books there, they travel back to the Late Cretaceous period (65 million years ago) where they meet a Pteranodon that saves them from a T-rex. Jack finds a gold medallion with the letter "M" on it.
7

Sunset of the Sabertooth (UK title: Mammoth to the Rescue ) The Mystery of the Magic Spell #3 BC 10000 In the last Ice Age, Jack and Annie encounter Cro-Magnons, wooly mammoths, and a saber-toothed cat while looking for the third object to help Morgan le Fay.
3

Mummies in the Morning (UK title: Secret of the Pyramid ) The Mystery of the Tree House #3 BC 1500 In Ancient Egypt, Jack and Annie help Queen Hutepi find her missing Book of the Dead.
16

Hour of the Olympics (UK title: Olympic Challenge! ) The Mystery of the Lost Stories #4 BC 750 Jack and Annie travel to Ancient Greece and see the first Olympic games.
13

Vacation Under The Volcano (UK title: Racing with Gladiators ) The Mystery of the Lost Stories #1 AD 80 Jack and Annie travel to Pompeii on the eve of the eruption of Mt Vesuvius.
34

Season of the Sandstorms Using Magic Wisely #2 AD 750 Jack and Annie must help the caliph of ancient Baghdad spread wisdom to the world.
15

Viking Ships at Sunrise (UK title: Voyage of the Vikings ) The Mystery of the Lost Stories #3 AD 800 In medieval Ireland, Jack and Annie encounter Vikings.
2

The Knight at Dawn (UK title: Castle of Mystery ) The Mystery of the Tree House #2 AD 1000 In England during the Middle Ages, Jack and Annie explore a castle and meet a brave knight.
37

Dragon of the Red Dawn Happiness #1 AD 1200 Jack and Annie travel back in the Magic Tree House to feudal Japan to find the first of four secrets of happiness for Merlin the magician because Morgan has noticed that he does not feel well, does not eat or sleep, and is tired. To do this, they must spend the day with famous Japanese haiku poet Matsuo Basho.
38

Monday with a Mad Genius Happiness #2 AD 1500 Jack and Annie travel back in the Magic Tree House to Florence, Italy, to find the second of four secrets of happiness. To do this, they must help Leonardo da Vinci all day, "morning, noon, and afternoon, till the night bird sings its song."
25

Stage Fright on a Summer Night Type of Magic #1 AD 1585 In Elizabethan England, Jack and Annie meet William Shakespeare.
27

Thanksgiving on Thursday Type of Magic #3 AD 1621 In Plymouth in 1621, Jack and Annie share the first Thanksgiving with the Pilgrims and Wampanoag Indians.
4

Pirates Past Noon (UK title: Pirates' Treasure! ) The Mystery of the Tree House #4 AD 1650 Jack and Annie encounter some pirates in the Caribbean Sea and meet Morgan le Fay.
33

Carnival at Candlelight Using Magic Wisely #1 AD 1700 Jack and Annie must go and save Venice, Italy from a flood disaster, but Merlin's instructions are confusing. The next four books are part of an arc where Jack and Annie complete missions to prove to Merlin that they can use magic wisely.
41

Moonlight on the Magic Flute Inspiring #1 AD 1765 Jack and Annie head to 18th-century Austria, where they must find and help a musician by the name of Mozart. Decked out in the craziest outfits they’ve ever worn—including a wig for Jack and a giant hoopskirt for Annie, the two siblings search an entire palace to no avail. Their hunt is further hampered by the appearance of a mischievous little boy who is determined to follow them everywhere. But when the boy lets the animals out of the palace zoo, Jack and Annie have to use the only magic at their disposal to save themselves and the naughty little boy.
22

Revolutionary War on Wednesday Morgan's Library #2 AD 1775 Jack and Annie cross the Delaware river with George Washington.
18

Buffalo Before Breakfast The Mystery of the Enchanted Dog #2 AD 1800 In the American Old West, Jack and Annie encounter a Lakota boy on the Great Plains.
44

A Ghost Tale for Christmas Time Inspiring #4 AD 1840 The kids are whisked back to Victorian England to help famed author Charles Dickens. The kids know Charles had everything he wants. Will the kids find the thing Charles wants? The kids are thrown in jail, only to be saved by Charles Dickens! To find Charles' secret, they will need help from three ghosts and get to know Charles very, very, well.
10

Ghost Town at Sundown (UK title: A Wild West Ride ) The Mystery of the Ancient Riddles #2 AD 1850 Set in the American Wild West, where Jack and Annie meet a cowboy named Slim.
21

Civil War on Sunday Morgan's Library #1 AD 1855 In the American Civil War, Jack and Annie encounter Clara Barton.
47

Abe Lincoln At Last Penny's Spell #3 AD 1855

23

Twister on Tuesday Morgan's Library #3 AD 1870 In the 1870s, Jack and Annie encounter pioneer settlement of the Midwestern prairie. They have to save a teacher and some kids before they are hit by a Tornado.
39

Dark Day in the Deep Sea Happiness #3 AD 1870 The magic tree house takes Jack and Annie to a deserted island, in the 1870s, looking for another secret of happiness. They get rescued by scientists on a ship, in the Atlantic Ocean, and end up helping the scientists, who are looking for a sea monster. Will they be able to help the scientist and find the secret of happiness? This book is 128 pages long, making it the longest book in the series.
35

Night of the New Magicians Using Magic Wisely #3 AD 1889 Jack and Annie travel to the Paris Exposition Universelle of 1889 in the Magic Tree House. They have to save four new magicians (Alexander Graham Bell, Louis Pasteur, Thomas Edison, and Gustave Eiffel), before an evil sorcerer kidnaps them and steals the secrets of their magic. As it turns out, there is no evil sorcerer and the only one that shows up is Merlin himself who had wanted to meet the four.
43

Leprechaun in Late Winter Inspiring #3 AD 1900 The kids meet a leprechaun girl in their third mission to put "artists" on the right path. The leprechaun girl grows up to be Lady Gregory, a famous legendteller of the Irish lore. Can the kids save Gregory and put the third artist on the right path? This is the first time that something that one of the kids has written has been used to travel through time: the kids time travel by wishing using Jack's notes on where they are traveling to.
24

Earthquake in the Early Morning Morgan's Library #4 AD 1906 In 1906, Jack and Annie experience the San Francisco earthquake. The two are able to use what they find to inspire King Arthur to battle Mordred, although in a later book its shown that he wins without dying in these stories.
17

Tonight on the Titanic The Mystery of the Enchanted Dog #1 AD 1912 Jack and Annie travel back to 1912 and are on the RMS Titanic during her fateful voyage. In this arc the two are assisted by a dog named Teddy that they must find gifts to free.
36

Blizzard of the Blue Moon Using Magic Wisely #4 AD 1938 Jack and Annie travel in the Magic Tree House to the New York City of the Great Depression in 1938. They must help a unicorn under a spell. However, two evil sorcerers in training, Balor and Grinda, are up to the same challenge. In this book, Jack and Annie are given the power to make magic on their own via a magic wand.
42

A Good Night for Ghosts Inspiring #2 AD 1940 Jack and Annie are on their second mission to find—and inspire—artists to bring happiness to millions. After traveling to New Orleans, Jack and Annie come head to head with some real ghosts, as well as discover the world of jazz when they meet a young Louis Armstrong.
11

Lions at Lunchtime (UK title: Lions on the Loose ) The Mystery of the Ancient Riddles #3 Africa Set on the African savannah with lions.
46

Dogs in the Dead of Night Penny's Spell #2 Alps Jack and his sister Annie travel to Swiss Alps to get the second magical object to break the beloved baby penguin, Penny. They face a dog rescue and many other adventures.
40

Eve of the Emperor Penguin Happiness #4 Antarctica Jack and Annie go to Antarctica to try to find their last secret of happiness, but they only find penguins. Only the penguins have the answer to this question. This is the only book where it is specifically stated that Jack and Annie did not travel through time. They also use the wand to make magic twice: once to find the penguins and a second time to teleport to Mount Erebus, the only time they use its power twice.
5

Night of the Ninjas The Mystery of the Magic Spell #1 Asia In ancient Japan, Jack and Annie encounter ninjas and samurai.
14

Day of the Dragon King (UK title: Palace of the Dragon King ) The Mystery of the Lost Stories #2 Asia Jack and Annie travel to China as it was 2,000 years in their past. The Dragon King is also known as Emperor Qin.
20

Dingoes at Dinnertime The Mystery of the Enchanted Dog #4 Australia Set in ancient Australia. Jack and Annie receive the final gift and return home where Morgan removes the spell on the dog who is revealed to be a boy named Teddy who is a young magician who trapped himself under a spell. This story introduces the character of Teddy who becomes a friend and ally to Jack and Annie over later stories.
28

High Tide in Hawaii Type of Magic #4 Hawaii Jack and Annie travel to the Hawaii of the past and almost get caught in a tsunami. They also make two friends who share an adventure with them.
19

Tigers at Twilight The Mystery of the Enchanted Dog #3 India Jack and Annie explore the Indian jungles of the past.
45

A Crazy Day with Cobras Penny's Spell #1 India The kids travel to an Indian desert because Penny, Merlin's beloved penguin (from Eve of the Emperor Penguin ), has been put under a terrible spell. Jack and Annie have to escape a swarm of king cobras and defeat the infamous All-Power Great Mogul. To start their quest, Jack and Annie must find a giant ruby emerald to find the first piece of breaking Penny's spell.
12

Polar Bears Past Bedtime (UK title: Icy Escape ) The Mystery of the Ancient Riddles #4 North Pole Set in the North Pole.
9

Dolphins at Daybreak (UK title: Diving with Dolphins ) The Mystery of the Ancient Riddles #1 Pacific Ocean Set in the Pacific Ocean with bottlenose dolphins.
6

Afternoon on the Amazon (UK title: Adventure on the Amazon ) The Mystery of the Magic Spell #2 South America Jack and Annie search the Amazon rainforest for Morgan le Fay.
26

Good Morning Gorillas Type of Magic #2 South America In the Congo rain forest, Jack and Annie encounter gorillas.
8

Midnight on the Moon (UK title: Moon Mission ) The Mystery of the Magic Spell #4 Space Forty years into their future (2036), Jack and Annie travel to the moon to look for the fourth object needed to help Morgan le Fay. In the end Jack and Annie learn that their mouse companion Peanut was a transformed Morgan Le Fay who was trapped under a spell. Jack and Annie break the spell and return her to human form before returning home.

Educational graphic novels for kids

Rosen Publishing has a huge series of Graphic Nonfiction books covering many historical, scientific, and educational topics, each in "graphic novel" story format.  This is a GREAT way to get your visually-oriented or easily-bored readers thoroughly engaged in a topic.  They're not to be used as primary source material, but as a supplement, but a great one!  Book sets in this series include:
  • Grammar Ray: A Graphic Guide to Grammar – grade 2-5: Adjectives, Adverbs, Nouns & Pronouns, Prepositions, Punctuation & Sentences, Verbs
  • Graphic Battles of the Civil War – grade 4-5: Antietam, First Bull Run, Gettysburg, Shiloh, Wilderness, Monitor vs. Merrimac
  • Graphic Battles of World War II – grade 5: D-Day, Pearl Harbor, Guadalcanal, Iwo Jima, Midway, The Bulge
  • Graphic Dinosaurs – grade 4: 18 books, each profiling one dinosaur species in story format
  • Graphic Discoveries – grade 5: Ancient Treasures, Fantastic Fossils, Incredible Space Missions, Medical Breakthroughs, Spectacular Shipwrecks, The History of Flight
  • Graphic Forensic Science – grade 5: 6 books, each profiling one aspect of forensic science in story format
  • Graphic Mythology – grade 4-5: 6 books exploring the mythology of ancient cultures
  • Graphic Natural Disasters – grade 5: 6 books
  • Graphic Nonfiction Biographies – grade 4-5: Abraham Lincoln, Christopher Columbus, George Washington, Harriet Tubman, Hernan Cortes, Sitting Bull, Alexander the Great, Cleopatra, Elizabeth I, Julius Ceasar, Richard the Lionheart, Sartacus, Bob Marley, Martin Luther King Jr., Muhammad Ali, Nelson Mandela, Rosa Parks
  • Jr. Graphic American Legends – grade 2-3: Casey Jones, Jim Bowie, Paul Bunyan, Davy Crockett, Johnny Appleseed, Daniel Boone
  • Jr. Graphic Biographies – grade 2-3: Sitting Bull, Hernan Cortes, Harriet Tubman, George Washington, Christopher Columbus, Abraham Lincoln
  • Jr. Graphic Colonial America – 6 books, grade 2-3, telling famous stories of America’s history
  • Jr. Graphic Founding Fathers – grade 2-3: , each profiling one of America’s founding fathers in story format
  • Jr. Graphic Mythologies – 5 books, grade 2-3, exploring the mythology of ancient cultures
  • Mandrill Mountain Math Mysteries – 10 books, grade 2-3, solving adventurous mysteries through math and logic
  • Superheroes on a Medical Mission – 12 books, grade 5-8, exploring medical conditions

You may also be interested in a similar series, the Interactive History Adventure books, which I reviewed in an earlier post.

Tuesday, November 22, 2011

Random memory trick

I needed a memory trick to help ds10 remember the number of feet in a mile (which I myself have never been able to remember either).  A simple Google search quickly got me exactly what I was looking for.  But I thought it was so creative and clever, I just had to share with you all!

Quoted from: http://www.frugal-cafe.com/homeschooling/articles/math-memory-tricks1.html


Here is a way to remember how many feet are in a mile. Say to yourself the phrase, "five tomatoes." There are 5,280 feet in a mile, and those numbers (5 - 2 - 8 - 0) sound very similarly to "five tomatoes." See the table below for a visual explanation.

FIVE
TO
MAT
OES
5
2
8
0

Friday, October 14, 2011

Multiplication MadGabs

At this point, ds9 has memorized the majority of his multiplication tables fairly well. But there are several problems that he repeatedly gets stuck on, and they're the same ones than many other people get stuck on as well. The dreaded 6's, 7's, and 8's. I spent some time this evening trying to find effective chants, rhymes, tricks, or songs to help him thoroughly master these multiplication problems on the WWW. But for one reason or another, ds9 were both unsatisfied with all the options that we found. (Note that he can count up by these numbers just fine, he just needed help memorizing the actual problems.) So, I started playing around with some rhymes of my own. One thing led to another, and before I knew it, ds9 & I had written a series of "MadGab"s (after the board game) for all of his troublesome problems. AND THEY ARE...

4 x 4 = 16
Fort eyes for his hicks team.

6 x 3 = 18
Seek sty miss free his ate team.

7 x 6 = 42
Save a time sick, she’s for tea, too.
Save van thyme sick seas fort heat hue.

7 x 7 = 49
Say vent I’m save hen is far teen hind.

8 x 4 = 32
Hay times fort his there’d eat who.

8 x 7 = 56
Hate Heinz heaven knees fit tease hicks.

8 x 8
Ate I'm say tis hick Steve oar.

We had a blast making these up, and I know we're going to have a blast memorizing them too!! Feel free to steal, or make requests for more! :)

Friday, October 7, 2011

Interactive History Adventure books

I discovered these books at my local library, and I'm so glad I did! They're a series of 35 "Interactive History Adventure" books (think "Choose Your Own Adventure") by Capstone Publishers. Most of the history topics covered pertain to American history, but there are quite a few from early World history as well. What a perfect way to get a child excited about learning history! And I can think of no better way to learn history than to experience it firsthand and discover for yourself what the consequences of various choices are - after all, isn't that why we study history in the first place? Ds9 loves them, and I highly recommend them! Note: I would estimate that these books would hold the interest of little boys and girls anywhere from 8-13.

UPDATE 8/30/2012:
There are now (39) books in this list, not counting the survival series.  Below are corrected, updated links.  There are 8 "Era" adventure books are for grades 3-7, covering  the ancient cultures of China, Egypt, Greece, Rome, colonial America, the Great Depression, and the Middle ages.  There are 26 "History" adventure books, also for grades 3-7, covering topics mainly having to do with battles, wars, exploration, immigration.  There are 5 books in the "Warriors" series, same grade level: Gladiator, Knight, Ninja, Samurai, Viking. There are also 8 books in the "Survival" series (think "Bear Grylls for kids").  :)

Sunday, September 11, 2011

Age of Empires

My husband bought the first Age of Empires game for my then 6 or 7 yr old son a few years ago. I trusted his word that it was an appropriate game, noted that it seemed to be a typical strategy-type RPG (think Kingdom Hearts or Final Fantasy), approved that it seemed to have a historical framework, but didn't give it much thought beyond that. My son proceeded to thoroughly play the game, and a few of of its successors or expansion packs, inside outside and backward for the next year or two, still without me giving the game much thought except in the rationing of his computer time (as I typically have no personal interest in RPGs).

Then we began some hard-core history lessons. And THAT'S when I realized what a TREASURE there was in this game! Lesson after lesson after lesson, I would introduce a new civilization, notable figure, vocabulary term, historical event, or cultural concept to my son, and almost every time I found out he was already familiar with the subject from the "firsthand" history lessons he'd experienced in his game. Years later, I'm still finding that there almost never a bit of history that I have to present to him that he doesn't already have some sort of basic understanding of - from cultural relationships and wars to climate, economics, and religion - this brilliantly written series of games covers it all! Every major event, every major historical figure, and every major civilization (and many many minor ones) are ALL covered to one degree or another. Of course, the lessons we do in our homeschooling are much more in depth, and as his teacher I am able to fill in all the gaps for him. But never am I presenting him with a completely foreign subject from scratch which he then has to not only retain but understand. The groundwork has already been laid for me! And I LOVE that!

I'll never forget the time that he made a trebuchet for us out of his K'Nex, and proudly presented it to us, through no teaching on our parts. When we asked him what it was, he eagerly announced that it was a "Tree Bucket". (There's not much audio in the game, and that was his best prounciation of the awkwardly-spelled French word, hehe.)

I can't tell you much more about the game, because I have not played it myself. But from talking with my husband and son, and watching a few tutorial videos online, I CAN tell you that it is MOSTLY exploration, strategy, and character interaction, low-definition army battle scenes with only tiny specks of blood stains as gore, and occasional high-def battle scenes with really no gore at all.

Lastly, I just want to reiterated how much my son LOVES THIS GAME! And the game has given him a passion an intrigue for history as well, making our lessons all the more exciting. I can't imagine how I would have muddled through homeschool history lessons without it.

Here are the games that I know of, and some of the civilizations that kids can play as or learn about in the course of the game.

Age of Empires I:
(pre-Rome civilizations)
Mycenaeans, Greeks, Minoans, Phoenicians, Egyptians, Assyrians, Sumerians, Babylonians, Persians, Hittites, Shang, Choson, Yamato

Age of Empires - The Rise of Rome:
(Alexander through the fall of Rome)
Romans, Palmyrans, Macedonians, Carthaginians

Age of Empires II - The Age of Kings:
(the Middle Ages)
Britons, Byzantines, Celts, Goths, Teutons, Franks, Mongols, Chinese, Japanese, Persians, Saracens, Turks and the Vikings

Age of Empires II - The Conquerors:
(expansion pack)
Aztecs, Mayans, Spanish, Koreans, and Huns

Age of Empires III:
(age of colonial empires)
Spanish, British, French, Portuguese, Dutch, Russian, German, Ottoman, Pirates, Circle of Ossus, Native Americans (12 tribes, including Inca and Maya)

Age of Empires III - The War Chiefs:
(expansion pack with mainly North American history)
Iroquois, Sioux, Aztec

Age of Empires III - The Asian Dynasties:
(expansion pack with mainly, you guessed it, Asian history)
Chinese, Japanese, Indians, Sufis, Shaolin, Zen, Udasi, Bhakti, Jesuits

Age of Empires - Online:
Greeks, Egyptians, Celtic, Persian

Tuesday, September 6, 2011

Intelligent Design science videos

I love incorporating movies, documentaries, and fun educational videos into our homeschool lessons whenever possible. And usually there are great videos to be found on nearly any subject we teach. However, when it comes to the biology section of our science lessons, I've run into a limitation with just about all the science videos I've found. They all seem to be presented from a strong evolutionary viewpoint, some almost to the the point of feeling like a platform for evolution in the disguise of a children's video. This is a problem for us, since we teach "Intelligent Design" (a.k.a. creation science), and address evolution as only a theory, and a weak one at best. So in the past I've just left video watching OUT of our biology lessons. But what fun is that for the kids? So yesterday I went searching, and found a treasure trove of ID videos on the Answers in Genesis for kids website. They're not strictly biology, but they're mostly biology, and the rest can be shelved for later. And some of them may be a bit on the cheesy side, but what kids video isn't (hehe), and after all, they're better than nothing, so I'm happy. :)